What Cless does not know is that he will begin a journey through time and space with the fate of their world hanging in the balance. All of a sudden, the alarm bell rings! Cless and Chester run back to Totus, only to see it completely destroyed! What happened? Cless ventures off to exact revenge on those who demolished his village. Here, our hero Cless Alvein is getting ready to go on a hunting trip in the nearby woods with his best friend, Chester Barklight. After it ends, we are taken to the quiet village of Totus. Still, despite the language barrier and a few other problems, Tales of Phantasia for the PSP is well worth importing.īefore the game begins, we witness the final events of an epic battle. In reality, it should have been this version. Despite the fact that Tales of Phantasia has been redone before, the only localized version we got was for the GBA. The latest remake of Tales of Phantasia for the PSP is no exception to the latter category. At the same time we often are wondering what could have been when other Tales games never make it to our side. Like other reviews of the time, this review features “witty” taglines for separating each section.Ĭan you believe that it’s been over a decade since Namco released their first Tales title? Since then, we Americans have been getting our fair share of some Tales games. Since then, a better version of Tales of Phantasia has been created that, unfortunately, hasn’t seen an English translation. There’s also Tales of Destiny II on PSP if you understand the MoonSpeak.Author’s Note: This review was originally published on October 17th, 2007. I recommend Tales of Rebirth (There’s a translation guide on GameFaqs) and Tales of Eternia (localized). You can meet the cast of Tales of Phantasia and see what happened to them after the events of the original game. The Overlimit of this game can be used when the Over Brave gauge is raised above 100%. You don’t have to worry about sudden loss of TPs since we spam Artes/Techs so much. Instead of those two it uses the new Over Brave gauge that raises when you attack the enemies. (We don’t have the Rheards anymore)īrand new Battle System Type: It’s not TP or CC(if you played Tales of Graces or Destiny Director’s Cut) It’s a third type than uses neither. Quick Jump Map System: You can jump to locations visited before instead of travelling all the way there. These go from regular Swordsman and Axeman to Gunners, Samurai, Mages, Fencers, and much more. This allows Dio and Mel to “switch” classes based on the costumes they wear. Thirteen years later, Dio and Mel gain the power of “Narikiri.” An incident starts in Valhalla City while the two children were enjoying their peaceful lives and they must collect the essence of the Summon Spirits. Before her appears a woman named Norn who, in exchange for nursing Eto, gave her the task of raising two infants named Mel and Dio. The story of NDX is set 104 years after the original Tales of Phantasia in the year 4408.The story begins with the fairy Eto attempting to find her lost friends but slowly lost her strength. They’re doing BOTH of them since they’re reusing scripts and translations from their translation patch for Tales of Phantasia PSX version. There is a new translation patch being worked on for BOTH ToP X and ToP: NDX by Absolute Zero. It’s long been dead so it’s hard to trace its source.ĭON’T WORRY. Everything is identical to the PSX version except this uses an updated battle system with a “Modern 2D Tales System.”(Look at Tales of Rebirth and Tales of Destiny 2 on PSP or Tales of Hearts on the DS.)The current menu patch of Narikiri Dungeon X’s origins is unknown. It’s that bottom right icon when you are on the Title Screen of Narikiri Dungeon X. If you didn’t notice, it also has Tales of Phantasia X, the remake of the remakes of Tales of Phantasia (They remade this using the PSX version as the base. A Fan Translation currently being worked on by Absolute Zero Translations. It was developed by Namco Tales Studios and published by Namco Bandai Games. Tales of Phantasia: Narikiri Dungeon X the first remake of Tales of Phantasia: Narikiri Dungeon on the Game Boy Color. (This is being repeated from the Phantasia PSX review). The localization is abyssmal and the GBA “downgrade” from the PSX was terribly done. I would like to say something first before proceeding with this review: Stay away from the GBA version of Tales of Phantasia. The patch translated menus only not the story.
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